Dungeon-Crawler stores what it needs to run the game. Data is not used for any other purposes than that.
Your email address, and the name you give when you register, so you can sign in. The password is stored by the sign-in service as a hash. When you register, the person who runs Dungeon-Crawler is sent your name, your email, and the time, along with how many players there are in total. That note goes only to them.
The games you play: what you type, the narration, and the game's own record of the run. That record is the game. It is visible to you, and to the person who runs Dungeon-Crawler, so a problem you report can be looked at. It is not shown to other players. The leaderboard, if you clear a floor and leave yourself listed, shows a name and a few counts. It does not show your email, and it does not show what you wrote. You can also decide to remove yourself from the leaderboard if you wish to. Your trophies, with when you earned them and which crawler earned them, are kept on your account and shown only to you.
To see how the game is used and what it costs to run, it sends usage figures to an analytics service, PostHog, hosted in the EU: what kind of move was made and how it went, as counts, and errors when something breaks. Your email address and name are sent with them, so the person who runs Dungeon-Crawler can tell accounts apart. What you type and the narration are not sent. Your browser sends these figures to the game's own site, which passes them on to PostHog and nothing else with them.
A link someone shares may carry a short code. Your browser keeps it, with any campaign tags on the link, for up to 30 days, and the game notes it on a new account to count where players came from, never with what you type.
When a new run deals you a life, the rough location your connection comes from is used once to pick a starting place near you that you have not played before. It is not stored.
What you type, and the text of the game, are read by AI. AI writes most of the text in the game.
The game's text is separate from the books, though heavily inspired by them, and most of the text in each run is unique to that playthrough.
What you type is not used to train AI.
You can delete the account yourself. The form is on the privacy page, reached from Options via the privacy link. That removes the sign-in, your runs, and the transcripts. It cannot be undone.
Sign in, then come back to this page and use the button. If you cannot sign in, write to mathias.g.back@gmail.com from the address you registered with and ask for the account to be deleted.